I created 10variations for Dreamwidth because it was an old concept from Livejournal that I used to love and many people felt inspired by, and I thought it would be nice to recreate it for a better, safer and cleaner platform like Dreamwidth :3
It's a community where you post a batch of 10 icons each time, made out of the same image but all different (according to a set of themes). It's best if you look at the profile to understand the concept! I hope you will like it and participate, I will participate also :3
Are you looking for a place to post your Timeless fanworks: your incredible icons, your fantastic fanart, your fanvids formidable, your fic, your podfic and meta?
Are you already thinking and/or obsessing about the next season even though it's over a year away? Are you longing for a place to discuss the past season's episodes, analyze the characters, and theorize about time travel?
A new Timeless community at Dreamwidth
We're just getting started. We hope you'll join us.
Or, maybe, your day was in fact extraordinary, and you're kind of busy and, really, don't have time for any nonsense.
Unfortunately, all of that is gone.
Welcome to Moray Beach. Welcome to your fresh start.
|Moray Beach is a game set on a tropical island paradise populated entirely by displaced characters. Through some glitch of time and space, they have ended up here, and here they will stay for as long as the island wills it.|
A game for mature and seasoned players, it follows basic tenants of fun, respect, and honesty. Player anonymity is protected without question, and abusive and dramatic behaviour will not be tolerated. The goal is low moderation, high activity, and a place for all of us to just, well, play.
Whether you're looking for serious plot, horror or thriller storylines, or even just slice-of-life hijinks, Moray Beach will accommodate you.
Hi, everyone. I've been meaning to ask this question for years: a long time ago foxfirefey gave me some code to have a "back to top" link with because Transmogrified didn't have one. Later on, she modified the code because it kept moving around on page re-sizing. Her mod solved that problem but possibly begat another: the jumplink doesn't clear short entries/pages with little content.
While this doesn't normally affect .page-tag, .page-icon, .page-archive, .page-recent, .page-read, or .page-network (but it could; the content on those views just happens to be long enough to clear the jumplink) it affects some .page-month views and short entries, reply views with short comments being replied to, reply views where the post and comment form combined won't clear the jumplink, and so on.
Here's an example of the problem in viewable action, seen in the month view.
In playing with the live HTML editor in Firefox the other night I realized I can make the jumplink clear - and stay in place - even with little page content present only if I put it in a pretty weird part of the HTML; it looks like I'd have to take it out of
$this->print_body(); and move it to
$this->print_module_section("two"); right before the
<div style="clear:both"> that's there to clear the footer.
This is a screencap of where the jumplink would need to go, according to live HTML editing: https://marahmarie.dreamwidth.org/file/
My s2 layer is public and viewable here: my s2 layer.
That said, if anyone can think of a better spot for it in the s2, I'm open to any and all ideas! Fwiw, I've tried CSSing it into clearing but so far, without any luck.
I can't write original s2 nor modify s2 like this (only the simplest snippets of it; this unfortunately didn't qualify) so I'm curious if anyone knows how to move the jumplink without breaking other things (which I actually did three times before giving up the other night in live code: every time I went into our compiler and tried to move it where the HTML live editor seems to think it should go, my sidebar wound up resting in my content body, while my content got pushed clear off the top of the page, so whatever I was trying to do to get this right was not working).
Any help is gladly appreciated!
|CHAOS Unraveled: 3rd Edition|
|MAIN • COMMLINK • OOC • PREMISE • RULES • FAQ|
The perennial archetypes of 'Good' and 'Evil' have devised a momentous contest to determine the dominant force in existence. A long-sought confrontation, both sides have enlisted a figurehead, a shepherd, to gather individuals to champion their cause. Those who come arrive to contend against each other in a plane of existence created expressly for the purpose of this hallowed conquest. Bells toll and drums beat in percussive unison, casting all eyes towards the growing conflux. This vast shell of a world, although quiet and derelict, is neither hollow nor fully abandoned. When only half the regulations are told to its guests, those remaining secrets ferment, waiting to punish the curious and triumph the brave.
Ever wanted a panfandom RPG with an expansive setting and world, where you can utilize both characters of your own mind and those already existing? Go no further! Chaos Unraveled 3rd Edition is designed for a broad, widely varied cast with a flair for both the dramatic and the comical. Heaven and hell have set one ridiculous mass of a chessboard, and it is up to those such as you to determine the triumphant in this deathly contest!
|TAKEN • WANTED • APPS • RESERVE • SETTING • FULL NAV|
|credit to splott at rp_tutorials|